| ZODIAC AGENT | |||||||||
| Various | |||||||||
| Cost |
Characteristic |
Value | Roll | Notes | |||||
| 5 | STR | 15/30 | 12-/15- | Lift: 200kg/1600kg; 3d6/6d6; [1/2] |
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| 15 | DEX | 15 | 12- | OCV: 5 DCV: 5 | |||||
| 10 | CON | 15 | 12- | ||||||
| 0 | BODY | 10 | 11- | ||||||
| 3 | INT | 13 | 12- | PER Roll 14- | |||||
| 2 | EGO | 11 | 11- | ECV: 4 | |||||
| 5 | PRE | 15 | 12- | PRE Attack: 3d6 | |||||
| 0 | COM | 10 | 11- | ||||||
| 4 | PD | 7 | Total: 12/24 PD (5/17 rPD) | ||||||
| 4 | ED | 7 | Total: 12/24 ED (5/17 rED) | ||||||
| 15 | SPD | 4 | Mental Defense: 0 | ||||||
| 4 | REC | 8 | Phases: 3, 6, 9, 12 | ||||||
| 1 | END | 32 | Running: 6" / 12" | ||||||
| 6 | STUN | 32 | Swimming: 2" / 4" | ||||||
|
Cost |
Powers |
END |
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| 30 | Zodiac Energy Pistol: Multipower, 61-point reserve, (61 Active Points); all slots OAF (-1) | ||||||||
| 3u | 1) Explosive Blast: Energy Blast 8d6, Explosion (+½) (60 Active Points) | 6 | |||||||
| 3u | 2) Modulating Frequency Blast: Energy Blast 6d6, Affects Desolidified (+½), Armor Piercing (+½) (60 Active Points); No Knockback (-¼) | 6 | |||||||
| 3u | 3) Standard Blast: Energy Blast 9d6, Autofire (3 shots; +¼) (56 Active Points) | 6 | |||||||
| 3u | 4) Stun Charge: Energy Blast 12d6, STUN Only (+0) (60 Active Points) | 6 | |||||||
| 13 | Containment Suit: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 4 Continuing Charges lasting 6 Hours each (+0) (19 Active Points); OIF (-½) | 0 | |||||||
| 10 | Enhanced Strength: +15 STR (15 Active Points); No Figured Characteristics (-½) | 1 | |||||||
| 4 | Enhanced Senses: +2 PER with all Sense Groups (6 Active Points); Linked (Zodiac Battle Armour; -½) | 0 | |||||||
| 4 | Heavy: Knockback Resistance -3" (6 Active Points); Linked (Zodiac Battle Armour; -½) | 0 | |||||||
| 11 | Helmet Communications: High Range Radio Perception (Radio Group), Concealed (-4 with High Range Radio Perception PER Rolls) (16 Active Points); OIF (-½) | 0 | |||||||
| 7 | Helmet Defences I: Hearing Group Flash Defense (10 points) (10 Active Points); OIF (-½) | 0 | |||||||
| 7 | Helmet Defences II: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-½) | 0 | |||||||
| 7 | Helmet Defences III: Radio Group Flash Defense (10 points) (10 Active Points); OIF (-½) | 0 | |||||||
| 3 | Infrared Sensors: Infrared Perception (Sight Group) (5 Active Points); OIF (-½) | 0 | |||||||
| 2 | Ultrasonic Detectors: Ultrasonic Perception (Hearing Group) (3 Active Points); OIF (-½) | 0 | |||||||
| 2 | Well Designed: Power Defense (2 points) | 0 | |||||||
| 10 | Zodiac Armoured Body Glove: Armor (5 PD/5 ED) (15 Active Points); OIF (-½) | 0 | |||||||
| 20 | Zodiac Battle Armour: Armor (12 PD/12 ED) (36 Active Points); OIF (-½), Real Armor (-¼) | 0 | |||||||
| 12 | Zodiac Energy Pack: Endurance Reserve (90 END, 9 REC) (18 Active Points); OIF (-½) | 0 | |||||||
|
Cost |
Skills | ||||||||
|
6 |
+2 with Zodiac Energy Pistol | ||||||||
|
3 |
Breakfall 12- | ||||||||
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0 |
Everyman Skills | ||||||||
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Area Knowledge: Various 11- | ||||||||
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Acting 8- | ||||||||
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Climbing 8- | ||||||||
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Concealment 8- | ||||||||
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Conversation 8- | ||||||||
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Deduction 8- | ||||||||
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Language: Various, but predominantly English (idiomatic) | ||||||||
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Professional Skill: Various 11- | ||||||||
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Paramedics 8- | ||||||||
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Persuasion 8- | ||||||||
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Shadowing 8- | ||||||||
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Stealth 8- | ||||||||
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Transport Familiarity: Small Motorized Ground Vehicles | ||||||||
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2 |
KS: Zodiac Body Armour 11- | ||||||||
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1 |
Mechanics 8- | ||||||||
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10 |
Zodiac Agent | ||||||||
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Bribery 12- | ||||||||
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Computer Programming 8- | ||||||||
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Cramming | ||||||||
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Electronics 12- | ||||||||
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Knowledge Skill: International Law Enforcement Agencies 11- | ||||||||
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Knowledge Skill: Uberhumans 11- | ||||||||
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Knowledge Skill: Zodiac Agency 11- | ||||||||
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Monitored: Zodiac Agency 11- | ||||||||
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Professional Skill: Mercenary 11- | ||||||||
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Security Systems 12- | ||||||||
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Transport Familiarity: Zodiac Vehicles | ||||||||
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Teamwork 12- | ||||||||
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Weapon Familiarity: Small Arms | ||||||||
| 150+ | Disadvantages | ||||||||
|
10 |
Monitored: C.L.A.W. 8- | ||||||||
|
20 |
Hunted: International Law Enforcement Agencies 8- | ||||||||
|
20 |
Normal Characteristic Maxima | ||||||||
|
10 |
Psychological Limitation: Distrusts Uberhumans | ||||||||
|
10 |
Psychological Limitation: Follows The Chain Of Command | ||||||||
|
10 |
Psychological Limitation: Self Assured | ||||||||
|
5 |
Rivalry: Professional (Other Mercenaries) | ||||||||
|
15 |
Social Limitation: Subject To Orders | ||||||||
| 0 | Experience Points | ||||||||
| Characteristics Cost | 74 | Base Points | 150 | ||||||
| Powers Cost | 154 | Disadvantages | 100 | ||||||
| Talents Cost | 0 | Experience Points | 0 | ||||||
| Perks Cost | 0 | Total Points | 250 | ||||||
| Martial Arts Cost | 0 | ||||||||
| Skills Cost | 22 | ||||||||
| Total Cost | 250 | ||||||||
| Concept | Agent / Energy Blaster | Hair Colour | Various | ||||||
| Nationality | Various | Eye Colour | Various | ||||||
| Place of Birth | Various | Height | Armour is 1.92m / 6' 4" | ||||||
| Date of Birth | Various | Weight | Armour is 125kg / 276 lbs | ||||||
| Background | |||||||||
|
The Zodiac Agency was established to provide security to corporations and private individuals who did not trust the authorities and especially uberhumans. It has since widened its approach to include security work, retrieval work and even its own in-house experimental work such as when the Agency kidnapped Olympians during the Salt Lake City Winter Olympics in an attempt to activate the ubergene in its test subjects. The Agency is well respected amongst its former employers and operates in simultaneous operations across North America, Western Europe and most recently in Australia. While it works for employers in most cases, the Zodiac Agency is also interested in its own pursuits.
A variety of mercenaries and special agents work for the Zodiac Agency. While they come from different backgrounds all agents share a distrust for uberhumans which is the foundation of the Agency. This distrust is based on either a pre-existing belief or a reaction to the indoctrination process organised by the Astrologer. |
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| Personality | |||||||||
| Generally the agents work for Zodiac because of the financial rewards, the thrill of espionage and security work, or perhaps because of a deep seated hatred for uberhumans. Each agent has their own reasons for joining the agency, although personal agendas are frowned upon. | |||||||||
| Quote | |||||||||
| "It's nothing personal, just business." | |||||||||
| Powers | |||||||||
|
Zodiac has developed an array of high technology devices and weapon systems, the most impressive of which are the Zodiac Energy Pistol and the Battle Armour. Each agent has access to these items, as well as conventional arms. |
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| Appearance | |||||||||
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Zodiac agents come from a variety of backgrounds, but all wear a standard Zodiac uniform which is composed of a hardy body armour. The uniform is black with white trimming and a constellation on the left breast, depending on the agent's group. There are always twelve active groups in the agency, named after the twelve star signs of the Zodiac. |
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